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Understanding the Stages of Entrepreneurial Development

Prior to delving into the details of entrepreneurial financing, it's helpful to establish an understanding of the traditional stages of development for entrepreneurial companies. These are: Seed or Concept, Startup, First, Second, Third, and Harvest. They are briefly described with Status,Tasks, and Financing as follows:

Seed or Concept
Status. This is the wild-eyed, perhaps incurable, inventor stage. There is an idea, a concept, no management team, no prototype, and patentability has not been determined. No business plan, timetable, or market research has been assembled. Founder(s) may be technicians.
Tasks. To begin development of a prototype, assemble some key management, develop a business plan, assess market potential, structure the company, and assess patentability or proprietary standing.
Financing. Traditional venture capital firms have little interest in funding a company at this stage. The risk level is just too high, and the time for achieving a payout or harvest is not determinable. Personal savings or friend and family money funds this stage. It ends with the completion of a seed stage business plan and the formation of the company.

Start-up
Status. At least one principal person of the company is pursuing the project on a full-time basis. The prototype is being developed or the service is being discussed with potential users, the business plan is being refined, a management team is being identified, market analysis is being undertaking, and beta tests are being set up or initial customers are identified. More formal funding is being accomplished.
Tasks. Complete and test the prototype or beta test the service to obtain evidence of commercial interest. Assemble and identify an initial management team, finish the business and marketing plans, establish manufacturing and initiate sales.
Financing. Traditional venture capital firms may show an interest at this stage, assuming that a top-rated management team is assembled, patentability or proprietorship is proven, and marketability is demonstrated. Fund raising is a major effort at this stage and it may take from several months to a year or more.

First Stage
Status. The company is now a going concern. The product has proven manufacturable and is selling. If it's a service company, some customers have tried the service. The initial management team is in place, the company has experienced some setbacks, customers can confirm product usage, marketing is being refined, adjustments are being made in the business plan and the money raising efforts continue.
Tasks. To achieve market penetration and initial sales goals, reach close to break even, increase productivity, reduce unit costs, build the sales organization and distribution system.
Financing. At this stage, traditional venture capital firms are interested in investment--in fact, it's their most preferable stage. Financing is needed to get the production bugs worked out and to support initial marketing efforts.

Second Stage
Status. Significant sales are developing as are assets and liabilities. The company is sporadically achieving break even, and cash flow management becomes critical. Second-level management is being identified and hired. Export marketing is being explored and more sophisticated management systems are being put into place.
Tasks. To obtain consistent profitability, add significant sales and back orders, expand sales from regional to national, identify international marketing plans, and obtain working capital to expand marketing, accounts receivable, and inventory.
Financing. More sophisticated and second-round venture capital financing comes into play at this stage. The founders and investors are forming plans for the harvest

Third Stage (also Mezzanine Stage)
Status. All systems are really go and the potential for a major success is beginning to be apparent. Snags are being worked out in all areas from design and development of second-generation products; to marketing and distribution; to management and all its applied systems.
Tasks. To increase market reliability, begin export marketing, put second-level management in place, begin to "dress up" the company for harvest.
Financing. At this stage, the company may need to obtain "bridge" or "mezzanine" financing to carry increased accounts receivable and inventory prior to harvest. There is a great amount of pressure to prove second- and third-generation products, increase profitability records, improve the balance sheet, and firmly establish market share and penetration.

Stage Four: Or is the Harvest Near?
The end may be near for entrepreneurial companies. The company is sifting and sorting out its options including going public, being acquired, selling out, or merging. What started out as a dream has become an entrepreneurial reality. The next challenge is to start all over again, but this time with a pocketful of dollars.
With an understanding of the stages of development of entrepreneurial companies, we can delve into the various types of entrepreneurial financing.
 
Inventor Tenacity

1 out of 1000 inventions ever make it to market!

The 1's that make it, share the following traits.

1. Forget about Fear!
Life is risky. So is business. Successful entrepreneurs say, “So what?” Launching a business or a product takes courage and tenacity. But with planning, a lot of research and networking, the inventor with a vision cannot be stopped. Fear freezes many future successes right in their tracks. Think, plan, THEN act and you will be rewarded.


2. Choose or you Lose!
You can’t choose your family but you can choose your business partners! Don’t leave business partnerships to chance. There’s no better way to lose a great opportunity than to choose business partners for the wrong reasons. Don’t be afraid to ask the tough questions. Surround yourself with people whose skills you need and whose values match yours. Get references, ask for documentation, follow your intuition
-- but do your homework. Every partner you select can make or break your opportunity. Decide what level of involvement you want to have in the development of your product and surround yourself with people who have the talents and resources you don’t.


3. Become a Networking Nut!
There’s only one way to get things done in the business world – through people. Networking is an art form that brings a substantial return to those who do it right. Look at your product and ask yourself, “Who are the people I’ll need to take this to market?” Join their associations, read their publications, attend their trade shows, visit their offices, have coffee with their customers. What are the community relations benefits you and/or your product could offer? What media connections can you make with your skills and your product? Networking takes time, but can pay off big. But remember, networking is a two-way street. Determine what you can offer the other party before you start asking for help.


4. Master Patience & Flexibility!
The fact that many brilliant entrepreneurs have failed repeatedly proves just how critical patience and flexibility are to the success of most products. Testing, revising, manufacturing and re-manufacturing happen everyday in business. Keeping your vision alive and well takes commitment and common sense. The entrepreneur who adapts will most likely be the one who succeeds. You must have the drive and urgency to bring your product to market as quickly as possible -- but keep your sanity in the process with a dose of patience and flexibility.


5. Yearn & Learn!
Every step forward is a reason to celebrate. Every step backward is a reason to contemplate. Every step is part of the learning process. If all your experiences are seen as lessons to grow from, the process of taking a concept and turning it into a worldwide hit is much more enjoyable. There is a lot of stress in the process of building a business when you choose to view daily experiences from a positive learning perspective. If you have no experience doing what needs to be done to get your product to market, decide right here and now that this is going to be a learning experience! It’s okay to make mistakes as long as you learn from them and grow. If you want it bad enough and you’re willing to learn from it, then welcome to the wild world of business!


6. Keep the Shop Shipshape!
Your mental, physical and spiritual well-being is extremely important during the long voyage to commercial success. Many entrepreneurs are bursting with energy -- but you can’t give it all to the widget! You need time for the wife, the kids and especially for yourself! Balance is an overused word -- but understand the high cost of burnout, poor health and/or neglected relationships quickly undermines any success you might achieve. It’s important to have both a business plan and a personal plan. Consider a coach or a consultant to help you sort things out. How will you take care of yourself as you invest all of yourself into your opportunity?

 

 

 

 

Inventor's Corner

Nobody is right all the time!


It’s easy for inventors to get discouraged. But don’t! In a perfect world, business people would be as good at recognizing opportunities as the inventors who put them in business. Of course, you probably know that’s not always the case.
For a little fun, check out these less-than-savvy observations from the world of business,


" Everything that can be invented has been invented."
- Charles H. Duell, commissioner, U.S. Office of Patents, 1899

" Who the hell wants to hear actors talk?"
- H. M. Warner (1881-1958), co-founder, Warner Brothers Pictures, 1927

" I think there is a world market for maybe five computers."
- Thomas Watson (1874-1956), chairman, IBM, 1943

" We don't like their sound, and guitar music is on the way out."
- Decca Recording Co., rejecting the Beatles, 1962

" 640K ought to be enough for anybody."
- Microsoft founder Bill Gates (1955-), 1981

 

 
 
Product Development Tools
 
72 pages of everything
you should know!
 
SITES OF INTEREST TO INVENTORS AND ENTREPRENEURS
(Note:  The appearance of any web site on this page is not a recommendation for the company or service.  Every effort was made to ensure that only honest, reliable sites are included; however, management and methods at companies change daily.  As always, inventors must use great caution when dealing with any company.)

Contents

This handbook was created by the Lemelson-MIT Program to address the independent inventor's and aspiring entrepreneur's most frequently asked questions regarding United States patents. We hope that this handbook will provide some helpful information on the patenting and commercialization processes.

Games and Trivia

Chapter 1: What Is Intellectual Property?

Chapter 2: What Can Be Patented?

Chapter 3: Is My Idea Patentable?

Chapter 4: How Do I Conduct a Patent Search?

Chapter 5: Is My Invention Worth Patenting?

Chapter 6: How Do I Apply for a Patent?

Chapter 7: How Do I Prove the Idea Is Mine?

Chapter 8: What Are Some Options to Commercialize My Patent?

Chapter 9: How Do I License My Invention?

Chapter 10: What Are Some Guidelines in Developing a Business Plan?

Chapter 11: How Do I Raise Capital?

Resources for Inventors

THE LEMELSON-MIT PROGRAM HANDBOOK FOR INVENTORS IS PROVIDED ON AN INFORMATIONAL BASIS ONLY AND DOES NOT CONSTITUTE LEGAL ADVICE. THIS INFORMATION IS PROVIDED “AS IS” AND WITHOUT WARRANTIES OF ANY KIND, EXPRESSED OR IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.

 
 
 
 

United States Patent and Trademark (USPTO) Office

USPTO Independent Inventor Resources Site

United States Copyright Office

National Inventor Fraud Center

Thomas Register

The Entrepreneur Network (TEN) (Great set of articles for inventors, companies looking for new products, articles for entrepreneurs, and other good information.)

Department of Energy Inventions and Innovation

Mississippi Library Commission Patent and Trademark Depository Library

Office of Law Enforcement Technology Commercialization

MIT Handbook for Inventors

Society of Mississippi Inventors

Dept. of Energy Computer Incident Advisory Capability (Good list of virus hoaxes and other virus information)

Inventor's Digest on line magazine

Ronald J. Riley's Invention Promoter Caution List

Wal-Mart Innovation Network (WIN) I2 Innovation Institute

Wisconsin Innovation Service Center (WISC)

United Inventors Association (UIA) Be sure to click on "Red Flag Warnings" and read the info.

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 For Inventors


Constructive criticism or additions to any of these articles is welcomed and will be postscripted or linked to the applicable article. Email to edzimmer@TENonline.org.


TEN Home

The Entrepreneur Network


  • About The Entrepreneur Network -- Our purpose is to provide information, contacts and counsel to inventors and entrepreneurs (pre-startup through early stage). Our bias is toward grass-root, "Just do it!" strategies. We welcome questions and comments -- email edzimmer@TENonline.org.
  • FAQ -- Frequently asked questions.
  • What's New -- Recent additions to the site.
  • New Products Wanted -- Manufacturers and marketers looking for new products.
  • Private-Sector Resources -- Technical and business support resources willing to work with the little guy.
  • For Inventors -- Articles of interest to inventors.
  • For Entrepreneurs -- Articles of interest to entrepreneurs.
  • SCORE -- Business planning reference materials from individual SCORE counselors.
  • Recommended Sites -- Links to other sites that inventors and entrepreneurs may find useful.

 

 

 

 

 

 

Successful Inventing


A series of articles provided by Andy Gibbs, The Gibbs Group, Yuba City, CA, 530-673-9430. Andy Gibbs is not only a successful inventor -- but a successful businessman -- who has learned to use the full power of intellectual property in his business dealings. His website, www.patentcafe.com, is one of the most informative inventor sites on the Web.


  • 9910: Intellectual Property Businss Strategies For The Independent and Small Business Innovator (Part I)
  • 9911: Intellectual Property Businss Strategies For The Independent and Small Business Innovator (Part II)
  • 9912: Intellectual Property Businss Strategies For The Independent and Small Business Innovator (Part III)
  • 0002: Researching Your Ideas -- Idea Validation
  • 0003: Researching Your Ideas -- Idea Development
  • 0004: Researching Your Ideas -- Idea Commercialization

Next Previous Contents

 

 

www.wolfgreenfield.com Patent Attys

 

 

 

 

 

 

 

Recommended Sites


Small Business Counseling

www.score.org

This is SCORE's (Service Corps of Retired Executives) Cyberchapter, offering free email counseling / mentoring to small businesses (including pre-startups & inventors). With over 1,000 counselors now online (6/02), it's likely you can find one with exactly the experience you're looking for. Their counselors are required to respond within 48 hours -- if you're not pleased with your first selection, don't hesitate to go back and select another until you find one you're comfortable working with.

Startup Handbooks

www.toolkit.cch.com

www.sb.gov.bc.ca/smallbus/workshop/workshop.html

Directories

http://www.census.gov/pub/epcd/www/naics.html -- NAICS (was SIC codes)

www.thomasregister.com -- Manufacturers

www.harrisinfo.com -- Manufacturers (by state)

www.tsnn.com -- Trade shows

www.manaonline.org -- Sales reps

www.vfinance.com -- Venture capital

www.guidestar.org -- Non-profits

www.fdncenter.org -- Non-profits

Other

www.garage.com -- For finding angel investors

www.businessfinance.com -- For finding other financing

www.nolo.com -- Legal self-help

Intellectual Property

lcweb.loc.gov/copyright -- U.S. Copyright Office

www.uspto.gov -- U.S. Patent and Trademark Office

www.law.cornell.edu/uscode/35 -- U.S. Patent Law (USC Title 35)

www.piug.org/select.html -- Links to foreign patent sites

Invention Evaluation Services

www.inventorservices.com

www.wini2.com

academics.uww.edu/BUSINESS/innovate/innovate.htm

Inventor Groups / Sites

www.uiausa.org -- National umbrella organization

www.toy-tma.org -- Toy manufacturers association

www.inventored.org -- Ron Riley's site, home of the InvEd-L inventors' forum.

www.inventnet.com -- Victor Lavrov's site, home of the I-Net inventors' forum.

www.patentcafe.com -- Andy Gibbs' site

www.inventorfraud.com -- Michael Neustel's site

www.tenonline.org -- Ed Zimmer's site


TEN Home

 

 

 

 

 

 

 

 

 

 

 

 

 

Intellectual Property Business Strategies
For The Independent and Small Business Innovator
(Part I)


We have all heard or said -- "Hey. What (they) should do is ..!" Or better yet: "What they should have done is ..!"

At the moment "they" becomes "I", the seed of intellectual property creation is planted in the mind of the inventor, author, artist or musician. The new inventor charges off to create the "better mousetrap", sets his eyes on that pot of gold, and pursues the ubiquitous patent.

Depending on which source you believe, the percentage of unsuccessfully commercialized patents ranges between 93-98%. That means that even on a good day, no more than 2-7% of the patents ever return a "profit" to the inventor. It's incomprehensible then, that mankind would not come to realize that this poor success rate -- which has repeated itself year after year for a century or more -- is the result of perpetuating the "wrong formula" (even though we are considered to be the Planet's most intelligent creatures).

Almost true. The "formula" is simply "too much at the expense of too little". There is too much information published regarding "How To Get Your Idea Patented", and "How To Make A Million From Your Idea", at the expense of what is published on "How To Understand The Intellectual Property Valuation Process and Capitalize On It".

Or is even this true? In fact, the cold reality is that mankind is ever-looking for an easy way to get rich quick, and it is easier to self-justify spending money on those who will stroke your ego, and lead you to believe that your idea is the greatest, and that "You too can make a million dollars from your idea" than it is to come to terms with the trials and tribulations of how difficult it is to create the wealth that is normally associated with the well-known, successful innovators.

Those who discover the formula go down in the history books -- Frisbee, Velcro, Gortex, Erte, Men In Black, and James Michner. Those who wish for the "world to make a beaten path" to their door -- simply because they have an idea -- will not see success. End of philosophy lesson.

The Deed

Your claim to intellectual property is formalized in a legal "deed" much the same as your house deed describes the bounds of ownership of your real property. The "four corners" of your deed clearly describe your ownership. When you receive a patent, your "claim" is staked out and clearly defines what the property is to which you have monopolistic rights.

But what if your real estate deed says that your property line extends one foot beyond the fence between you and your neighbor. You would assume that you own the entire fence, plus the first foot on the other side. Don't let the neighbor put his Sears storage shed next to the fence on your one foot of property!

But your neighbor has a deed for his property saying that his property line extends one foot to your side of the fence ... AND he sends you a letter telling you to remove your Sears shed to 18 inches away from his fence.

Both are right, and both are wrong. To prove who has absolute rights, both will spend a small fortune in litigation -- and one will invariably lose his position.

Patents Are Much the Same!

Just because you spend every cent getting your patent, whether on the "cheap", through high priced legal counsel or somewhere in between (although the attorney will most often warn you about specific instances in which your patent would not survive challenge), your claim could infringe on another's written claim of patent for a small piece of the same property! You could spend all of your future profits in litigation today.

You should first re-familiarize yourself with "intellectual property" before you start off on the quest for the holy patent.

Now that you understand the basic definition of Intellectual Property, and overlay the above scenario to temper your zeal, you can begin to lay down a real-world, non-emotional, capitalistic approach to making money from your idea. This is the beginning of Intellectual Property strategy. You won't develop the strategic insight of Karpov, the chess champion, overnight but you will be open to learning how the pros make a successful business trading Intellectual Property.

You Have To Let Go If You Want To Make Money

Did you get that last sentence? Making a business of "trading" their property! "Keeping" it does not make money -- trading it away does. If you are simply going to pat yourself on the back because you have a patent ... well, so what? I'd almost give you one of my patents if you really want one.

But I would charge an arm and a leg for my successful ones. Therein lies the difference. My later patents were developed because I better understood the future value of them before I started development, and more importantly, I identified how I might get the value out of them in the future.

To capitalize on your idea:

1.   You can sell a license to your patent -- if you can find an interested company who concurs that you have a profitable idea,

2.   You can sell your patented product -- if you can find customers who value your product, or

3.   You can sell your company which manufactures and successfully sells a product which is produced under your patent -- if you can find investors who concur that the asset value of your "property" equals or exceeds the selling price.

The common denominator in each of these strategies is that the intellectual property must deliver value to the buyer --- not to you!

In the 1967 movie "The Graduate", the most memorable line was "the future is plastics". Today, I can confidently say that the "the future is marketing". Too much technology (intellectual property) sits valueless on the shelves -- while the Ginsu Knife continues to hit respectable sales decade after decade. Because of technology? Nope, marketing.

The most fundamental profit strategy underlying your association with intellectual property must be founded in marketing -- not technology or design. Understanding your customer (who is global by today's definition) is crucial to the process. After you have the basic idea defined -- but before you start spending money to develop or commercialize it -- identify your potential buyers, their motivations, and your method of approach.

Now let's take a quick look at these three strategies. (We'll come back to them later in this series in more detail.)

Sell A License To Your Patent

Note: After you figure all of the items below, use a probability of success factor of 10-20% -- that beats the 2-7% we spoke of earlier, although many factors can influence this number.

The "value" in this strategy lies in what a licensee company feels your product is worth if they take the risk to prove its marketability. You should:

1.   Identify those companies which you think would pay you money for your idea (rights to your patent, since most will not pay for ideas),

2.   Identify those companies' customers -- who is buying their products and why. Do the products satisfy wants, needs or desires ("needs" command a higher price and profit -- but also higher competition).

3.   Identify how the companies generate profits from the sale of their products -- supply and demand, must-have versus want-to-have, economically justified (i.e., the product makes their customers money , e.g., construction equipment), or impulse-buy at the checkout register (e.g., beef jerky and cheap fancy key chains) -- all relate to high-volume/low-price to low-volume/high-price pricing and profit structures.

4.   Identify the companies' manufacturing technologies, and assess whether your idea will fit within their current manufacturing capabilities (plastic vs. metal, stamped vs. cast, high production vs. hand-built),

5.   Determine whether the company has a history of licensing products from independent inventors (Nordic Track does, Ford Motor Company does not),

6.   Complete a production cost and probable sales price analysis -- the complete cost of production should be no more than 25% of the ultimate retail sales price, 20% is better,

7.   Complete a sales forecast of your product. It's hard to pull out the crystal ball, but try to find out how many of a similar product are being sold (talk to distributors, retail stores, etc.), then project how many of your products could be sold. Use a smaller volume projection if the price is higher, higher volume if cost is lower, although there are exceptions not within the scope of this article.

8.   Develop a budget outlining how much it will cost you to get your idea to the form of a demonstrable product which can be presented to a potential buyer (prototype, engineering, tooling if any, patent filing costs, brochures, initial inventory, travel, attorneys fees to work through an agreement, midnight oil -- and another 10% of all of the above for other hidden costs). You can see that the "patent" is really a small part of the total costs, so don't blow your bank account on going after the patent,

9.   If all of the above objectively suggests that your product would have value -- and a disinterested third party such as a distributor (who has signed a confidential disclosure agreement) confirms it for you -- then use the "how to patent" references to begin the patent process,

10.                     Use a royalty figure of 5% of the sales (companies' sales to their distributors -- not the retail sales figures), and determine whether the economics suggest that you move forward with your ideas.

Once you have "patent pending" status (other than that provided for by means of a Provisional Patent Application), you can begin laying out your contact list of the most qualified companies identified in step 1 above, develop brochures and a business plan (since companies buy profit potential -- not ideas), and start making contacts. Your most reasonable allies are the Marketing Managers, since it is their job to create new sales and profits. Keep on until you have a license agreement.

Build and Sell Your Product

Note: After you figure all of the items below, use a probability of success factor of 30-40% -- that again beats the 2-7% we spoke of earlier and, again, many other factors can influence this number.

The "value" in this strategy lies in your ability to convince the distribution channel and their customers to buy a fixed-price, tangible, quality product. This is a much lower risk since there are many test merchandising and consignment inventory options which lessen the buyers' risk. You take more risk -- but if successful -- see higher profits. Here is how you can go about assessing this strategy:

1.   Compete the assessment steps 1-4 above. These companies will be your competitors -- get to know them inside and out,

2.   Identify a company which can manufacture your product under contract. You will need a non-compete and confidential disclosure agreement before you discuss your idea with these manufacturers,

3.   Complete the costing steps 6-9 above, since understanding your costs to produce are even more important here -- you can't afford to miscalculate like a big company can. Be sure to add in advertising and sales costs which an advertising agency or distributor can assist you with.

4.   Develop a contract with one of the manufacturers which outlines the details of the relationship -- will they build and you pay, or will they take a "piece of the action" to become your partner? Get a pro involved to assist (and factor that cost into the overall equation).

5.   Cut the deal, produce and sell the product. It sounds simple, but there are many details -- well covered in a variety of sales and marketing books.

Build a Company Which Makes and Sells Your Idea

Note: After you figure all of the items below, use a probability of success factor of 60% as a target although,again, many factors can influence this number.

The "value" in this strategy is the same as that outlined in the preceding strategy -- except that here we're aiming to increase that value through "price/earnings" leverage (which we'll describe more fully later in this series).

We all know that the owners of Microsoft and AOL got rich when their companies started publicly trading stock on the market. They realized the value of their intellectual property many times over since their strategy encompassed more marketing strategy and strategic competitive positioning than focusing primarily on the technology.

Of course, technology was the initial foundation. But, today, because of their marketing strength, they can profitably deliver mid-quality products over their competitors with superior technology only because of their strategic market advantage. Market positioning was the strategy behind the introduction (and total corporate control over) their technology.

I won't go into the details of starting a company since there are many good business start-up references available. My advice would be to contact a pro who can help assess the risks, costs and potential of such a venture. Suffice to say that starting your own company should not fall outside of your Intellectual Property Strategy considerations -- especially if other companies you may have contacted in the first two strategies poured cold water on your product ideas -- yet you remain objectively convinced that your idea is a winner.

In Summary

Our Intellectual Property Strategy should include consideration of all avenues of potential sales -- of your product idea, the products themselves, and the stock of a company you start to build and sell the products. Not until you have clearly assessed the profit potential of all three choices, settled on one or more, laid a business plan, and allocated the resources to see it through, can you realistically begin to spend money pursuing the pot of gold -- that ubiquitous Patent.

But even receiving your patent is not the end -- it is just the start of building a patent inventory or portfolio. There is strength in numbers! It's this perspective we'll cover in Part II.

 

Intellectual Property Business Strategies
For The Independent and Small Business Innovator
(Part II)


Before you get starry-eyed about being the proud owner of a patent, copyright or trademark, replace "patent, copyright or